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Character Qualities

Warrior’s basic attributes

Strength

Strength is related with the character’s physical attacks and their hit ratios.

1 point of strength=0.5 point of physical attack

Constitution

Constitution is related with the character’s health points, physical defence and health points recovery (repair).

1 point of constitution=10 health points+2 points of physical defence.

Dexterity

Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio.

1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio

Intelligence

Intelligence is related with the character’s magic attacks, MP and MP regeneration

1 INT =0.25magic attack+20 MP

Perception

Perception is related with the character’s magic attacks

1 point of perception=1 point of magic attack

Luck

Luck is related with the character’s violent attack and fortune point

1 point of luck=0.1% critical attack=1 fortune point

Level

Level mainly decides a player’s power, whether it is strong or weak

Element

Element mainly decides a character’s attack and defence

Assassin’s basic attributes

Strength

Strength is related with the character’s physical attacks and their hit ratios.

1 point of strength=0.5 point of physical attack

Constitution

Constitution is related with the character’s health points, physical defence and health points recovery (repair).

1 point of constitution=10 health points+2 points of physical defence.

Dexterity

Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio.

1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio

Intelligence

Intelligence is related with the character’s magic attacks, MP and MP regeneration

1 INT =0.25magic attack+20 MP

Perception

Perception is related with the character’s magic attacks

1 point of perception=1 point of magic attack

Luck

Luck is related with the character’s violent attack and fortune point

1 point of luck=0.1% critical attack=1 fortune point

Level

Level mainly decides a player’s power, whether it is strong or weak

Element

Element mainly decides a character’s attack and defence

Wizard’s basic attributes

Strength

Strength is related with the character’s physical attacks and their hit ratios.

1 point of strength=0.5 point of physical attack

Constitution

Constitution is related with the character’s health points, physical defence and health points recovery (repair).

1 point of constitution=10 health points+2 points of physical defence.

Dexterity

Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio.

1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio

Intelligence

Intelligence is related with the character’s magic attacks, MP and MP regeneration

1 INT =0.25magic attack+20 MP

Perception

Perception is related with the character’s magic attacks

1 point of perception=1 point of magic attack

Luck

Luck is related with the character’s violent attack and fortune point

1 point of luck=0.1% critical attack=1 fortune point

Level

Level mainly decides a player’s power, whether it is strong or weak

Element

Element mainly decides a character’s attack and defence

Secondary attributes

Physical attacks

Attacks of a physical nature

Magic attacks

Magic attacks, their strength is revealed by their different attributes

Frost attacks

Attacks of a magical nature with frost

Flame attacks

Attacks of a magical nature with flame

Thunder attacks

Attacks of a magical nature with thunder

Venom attacks

Attacks of a magical nature with Venom

Physical defence

Defence against physical attacks

Frost resistance

Resistance against frost attacks

Flame resistance

Resistance against flame attacks

Thunder resistance

Resistance against thunder attacks

Venom resistance

Resistance against venom attacks

Attack speed

Attack frequency, number of times of using a weapon within a certain period of time

Dodging ability

Ability of dodging physical attacks

Witchcraft resistance

Resistance against witchcraft, likelihood of not being bewitched (negative buffs)

Accuracy

Percentages of hitting the enemy during physical attacks

Fortune

Fortune is related to defence against critical attacks and contributes to success

HP

Health Point

MP

Magic Point

HP regeneration

Health Point repair speed

MP regeneration

Magic Point repair speed

Deadly Blow

Super attacks that can happen with physical and magic attacks

Moving speed

Speed at moving a certain distance

Casting time

Time required for casting a magic spell

Left-hand damage

80% of weapon attack